TOURNAMENT GUIDELINES

Havoc Tournaments are divided into two categories: Qualifying Tournaments (“Qualifiers”) and Cash Award Tournaments (“Cash Tournaments”).

QUALIFIERS

Qualifiers are defined as follows:

  • Tournaments are promoted and executed by Local Tournament Directors.

  • The Rules are determined by the Local Tournament Director.

  • Tournaments can be 8-ball, 9-ball, or 10-ball as determined by the Local Tournament Director.

  • Tournaments can be either single or double elimination as determined by the Local Tournament Director.

  • Tournaments may be handicapped using FargoRate and results of every Qualifier are reported to FargoRate.  If the Tournament Director is using FargoRate and a player does not have a FargoRate, the Tournament Director will use known ability to handicap the player.  If ability is unknown, the Tournament Director may use a FargoRate of 650 for men and 550 for women. If ability is unknown, the Tournament Director may handicap the player at their discretion.

  • The Tournament Director may opt to cap the skill level for participation in any Qualifier at his/ her discretion.

  • Havoc recommends the format for Events to be established using FargoRate’s “Medium,” with races to 5 minimum, with the lowest ranked player’s race set at a minimum of 2 games.

  • The participating players finishing in the top 25% are considered to have won the event.

  • The winners of the event receive a Token for a Tournament at the next Tier Level.  This Token will be added to their account within 48 hours after the event is submitted to Havoc for certification.

  • No Cash Awards are given to players in Qualifiers.  (See Cash Award Tournaments below for Events providing Cash Awards).

  • Tokens must be used to enter Tournaments online.  Cash at the venue will not be accepted.

  • Once registered for a Qualifier, no refunds are given.

  • Fees for the Venue are not included in entry fees.  “Greens Fees” are at the discretion of the Tournament Director and/ or Venue.  Havoc does not collect Greens Fees for any Event.

CASH TOURNAMENTS

Cash Tournaments are defined as follows:

  • The Rules are determined by Havoc and the local Tournament Director (where applicable), and the rules for each event will be posted specifically for each event.

  • Tournaments can be 8-ball, 9-ball, or 10-ball as determined by Havoc and will be posted and scheduled on www.HavocBilliards.com.

  • Cash Tournaments are double elimination unless special consideration is given to a particular Event.

  • Cash Tournaments have a cap on participation specific to each Event, and will be posted as such at www.HavocBilliards.com.

  • Cash Tournaments are handicapped at the discretion of Havoc and/or the local Tournament Director (where applicable), and the results of every Event are reported to FargoRate.

  • Havoc may opt to cap the FargoRating for participation in a specific Cash Tournament and will be posted on www.Havoc Billiards.com.

  • Generally, Cash Tournaments will be using the FargoRate “Medium” with a race to 11 minimum, with the lowest ranked player’s race set at a minimum of 4 games.

  • The participating players finishing in the top 25% will receive Cash Awards and/or Tokens with the Purse and Payouts posted on www.HavocBilliards.com.

  • Earnings in Cash Tournaments are taxable and considered income.  Havoc requires a W-9 prior to payment.  Any player earning income in a tournament will be notified via email.  Once the paperwork is submitted and verified, payment is issued.

  • Tokens must be used to enter Cash Tournaments online.  Cash at the venue will not be accepted.

  • Purses for each Cash Tournament are to be considered “Guaranteed” with a Full Field of participants only.  In the Event a tournament does not reach full capacity, the total Purse will be adjusted proportionally.

  • Participants in Cash Tournaments are not responsible for Administration Costs.  This is included in their entry.

  • Havoc reserves the right to postpone or cancel any Cash Tournaments for any reason.  In the event a Cash Tournament is postponed or cancelled, Havoc will refund their Token for entry within 48 hours of said postponement or cancellation.

  • Once registered for a Cash Tournament, no refunds are given other than in the above circumstance where the Event is postponed or cancelled.

  • Travel and lodging expenses are the responsibility of the participant.  Havoc does not pay for travel and lodging expenses as part of the entry fee.

8-BALL 

 

15-ball rack, 7 solids, 7 stripes, and 8-ball.

 

8-ball to be racked in the middle with a solid and a stripe at the corners.  All other balls are randomly placed throughout the rack.  No row of 5 balls may contain more than either three solids or three stripes.  The row of four balls behind the 8 ball must have 2 solids and two stripes.

 

Break with ball-in-hand behind the head string.  4 balls must hit a rail in order to be considered a legal break.  An illegal break is a foul and the opponent has the option to allow the opponent to re-rack and break or take the break.  8-ball pocketed on the break is spotted and the player continues to shoot.  The table is always open on the shot after the break.  8-ball is never neutral after the break.  If the player scratches on the break or the cue ball leaves the table on the break, ball-in-hand behind the head string is given to the incoming player.

 

After the break, the player continues if he/she legally pockets a ball, or the incoming player shoots if a ball is not pocketed on the break.  The player must call all shots after the break.  The player must establish their “suit” (either solids or stripes) by legally pocketing a ball.  Once established, the player continues shooting until they pocket all of their balls, followed by the 8-ball, or miss, or play a defensive shot and defer to the incoming player.  Play continues until one player legally pockets the 8-ball after pocketing all balls of their suit.  Players must contact a ball of their suit initially in order to constitute a legal hit.  Pocketed defensive shots are allowed.

 

If the player fouls shooting the 8-ball, but does not pocket the 8-ball, it is not a loss of game.  The incoming player receives ball-in-hand and continues play.  If a player illegally pockets the 8-ball or the 8-ball leaves the table on a shot, it is a loss of game.

 

All fouls are ball-in-hand for the incoming shooter.

 

Any object ball leaving the table is not spotted, and constitutes a foul.

 

There is no 3-foul rule for 8-ball.

If a ball is not pocketed, or if a player does not contact a rail after legal contact with an object ball with either an object ball or the cue ball, it constitutes a foul and ball-in-hand is given to the incoming player.


 

9-BALL 

Balls are racked with the 1-ball on the foot spot, 9-ball in the middle, and the remaining balls randomly placed throughout the rack.  Pattern racking is prohibited.

 

Break with ball-in-hand behind the head string.  A legal break must consist of the following: contact must be made with the 1-ball prior to any other ball and; 3 balls must pass the center of the table.  A 9-ball made on the break is spotted.

 

After the break, the player continues if he/she legally pockets a ball, or the incoming player shoots if a ball is not pocketed on the break.  Push is allowed after the break.  Balls must be made in rotation.  The player continues shooting until they legally pocket the 9-ball, or miss, or play a defensive shot and defer to the incoming player.The player who legally pockets the 9-ball wins the game.

The lowest numbered ball on the table must be contacted first in order to constitute a legal hit.

The player does not need to call the pocket.  The player continues shooting if any ball is subsequently pocketed after a legal hit.

 

The 3-foul rule is not in effect.  3 consecutive fouls does not constitute loss of game.

 

Illegally pocketed balls are not spotted unless it is the 9-ball.

 

Any object ball leaving the table is a foul.

If a ball is not pocketed, or if a player does not contact a rail after legal contact with an object ball with either an object ball or the cue ball, it constitutes a foul and ball-in-hand is given to the incoming player.


 

10-BALL 

The Game 10-Ball is a call shot game played with a cue ball and ten object balls numbered 1 through 10. You shoot the balls in ascending numerical order. The 10-ball is the game winning ball. The object of the game is to pocket the 10-ball on any legal shot after the break. The game is played by two players or two teams. 

Balls are racked with the 1-ball on the food spot, the 10-ball in the middle and the remaining balls randomly placed throughout the rack.  Pattern racking is prohibited.

 

Break with ball-in-hand behind the head string.  A legal break must consist of the following: contact must be made with the 1-ball prior to any other ball and; 4 object balls must contact a rail.  A 10-ball made on the break is spotted.

 

After the break, the player continues if he/she legally pockets a ball, or the incoming player shoots if a ball is not pocketed on the break.  Push is allowed after the break.  Balls must be made in rotation.  The player continues shooting until they legally pocket the 10-ball, or miss, or play a defensive shot and defer to the incoming player.The player who legally pockets the 10-ball wins the game.

 

The lowest numbered ball on the table must be contacted first in order to constitute a legal hit.

 

The player must call the pocket.  The player continues shooting if any called ball is subsequently pocketed after a legal hit.

A ball is illegally pocketed if it is either pocketed in other than the called pocket or a ball other than the one called is pocketed (and the called ball is not legally pocketed).  If a player illegally pockets any ball, the incoming player has the option to either play from the current position or require the player that illegally pocketed the ball to shoot again.

The 3-foul rule is not in effect.  3 consecutive fouls does not constitute loss of game.

Illegally pocketed balls are not spotted unless it is the 10-ball.

Any object ball leaving the table is a foul.

 

If a ball is not pocketed, or if a player does not contact a rail after legal contact with an object ball with either an object ball or the cue ball, it constitutes a foul and ball-in-hand is given to the incoming player.


 

CODE OF ETHICS AND CONDUCT 

 

Havoc Productions shall oversee the implementation and compliance with the Code of Ethics and Conduct and take action as necessary to ensure compliance. 

The Code of Ethics and Conduct applies to players, their ambassadors, sponsors, and associates. All of the aforementioned individuals are required to read this document.  Individual use of the website www.HavocBilliards.com and/or participation in any Event sanctioned by Havoc Productions serves as acknowledgment that they understand and are agreeing to abide by its content. 

Code of Ethics 

 

All individuals covered by this code will maintain an atmosphere of mutual respect toward each other as well as those Havoc conducts business with and those we may come in contact with during the execution of events. 

 

All individuals covered by this document will, at all times, show respect for all players, officials, and staff members. Staff, officials and volunteers will treat all players fairly and with respect. It is the expectation at Havoc that all individuals covered by this document are expected to conduct affairs on a basis consistent with professionalism. This requires the behavior of all individuals to conform to the highest ethical standards and principals. For these reasons, Havoc requires its players, officials, volunteers and staff to conduct business with integrity, to maintain a high standard of ethical conduct and to be guided by the knowledge that we are guardians of the ideals consistent with sports and competition. Furthermore, because the appearance of impropriety can be just as damaging as actual impropriety, conduct, which appears to be improper, is also unacceptable. 

 

Accordingly, all individuals covered by this code are required to comply with the following articles of the Havoc Code of Ethics and Conduct when representing or participating in Havoc activities or events: 

 

a. Conduct all dealings with honesty and fairness. 

b. Respect the rights of all employees, players, staff, and volunteers to fair treatment and equal opportunity, free from discrimination and harassment of any type. 

c. Know, understand and comply with the regulations, codes of conduct and ethical behavior governing Havoc events and activities. 

d. Ensure that all transactions are handled honestly and recorded accurately. 

e. Protect information that belongs to Havoc, our donors, sponsors, suppliers and fellow workers. 

f. Avoid conflicts of interest, both real and perceived. 

g. Never use Havoc assets or information for personal gain. 

h. Recognize that even the appearance of misconduct and impropriety can be very damaging to the reputation of Havoc and act accordingly. 

Conflicts of Interest 

These principles provide a framework of integrity for interactions with or on behalf of Havoc Productions.  Given the unique framework of Havoc, it is imperative that conflicts of interest are clearly defined.

Havoc defines a conflict of interest as any personal, business or financial relationship that could influence or be perceived to influence fair play or honest competition.

All individuals covered by this code should endeavor to pursue a course of conduct and conduct themselves in a manner that will not suggest or imply that they are engaged in acts that are in violation of this code. 

Any individual covered by this code is required to disclose any perceived or actual conflict of interest to Havoc in the event one exists or may exist immediately upon discovery.  

Enforcement

Any individual covered by this code that violates or condones the violation of the Code of Ethics and Conduct is subject to meaningful measures, which may include ejection/ expulsion from Havoc events and activities, prohibited use of Havoc’s property, including access to www.HavocBilliards.com, whether for a designated period or in perpetuity.